The Kobolds and Catacombs expansion has arrived earlier this month, and with it, Hearthstone players have been playing new, interesting decks for every class. I’ve been having a lot of fun trying the new Rogue cards because they allow for interesting synergies. For example, Kingsbane and Cavern Shinyfinder can enable a weapon-centric deck while [Fal’Dorei Strider] rewards you for drawing through your deck by summoning 4/4 Spider tokens. In this article, I’ll showcase two interesting decks I’ve been having fun with. Both of these decks are Wild Hearthstone decks as I do predominantly play Wild.
Deck 1: Fal’Dorei Strider Rogue
Fal’Dorei Strider Rogue (for lack of a better name) plays two [Fal’Dorei Strider] and two Shadowcaster which are included to create a 1/1 copy of [Fal’Dorei Strider]. This deck doesn’t play Shadowstep, but it’s definitely an option if you want to go more all-in on [Fal’Dorei Strider] synergy. The more Shadowsteps and Shadowcasters you include, the more Spider tokens you will be able to summon. Brann Bronzebeard is also a decent option which, when paired with Shadowcaster, allows you to summon infinite copies of any minion in your deck.
The deck also includes heavy card draw in the form of two Sprint. Sprint is very useful as it gets you four cards closer to the Ambush cards, and it can be played for just four mana when paired with Preparation.
The deck below is one that I playtested for perhaps ten or twenty games. The rest of the deck resembles a typical spell-oriented Tempo rogue. You aim to control the board with the Rogue hero power and cards like Backstab, Preparation, Swashburglar, Patches the Pirate, and [Edwin Vancleef]. Once you have control of the board, you aim to slowly reduce your opponent’s life total until victory is yours.
Deck code: AAEBAYO6AgSyAtQF7QWRvAINtAHNA/YEmwWIB90Ihgn3DdyvApK2AtzRAtnjAtvjAgA=
Deck 2: Kingsbane Fatigue Rogue
Kingsbane Fatigue Rogue is a deck in which you try to reach the bottom of your deck as quickly as possible. You aim to play Valeera the Hollow and stack as many weapon buffs as possible on to your Kingsbane. Once you have no more cards in your deck, you can then use the Shadow Reflection to create a new Kingsbane and shuffle the old one into your deck. The new Kingsbane will have no weapon buffs, but you can ensure that you draw your buffed Kingsbane every turn by making sure you only have one card in your deck at all times.
You try to stay alive for as long as possible while you cycle through your deck with cards like Sprint, Elven Minstrel, and Coldlight Oracle. Fortunately, the deck has a lot of tools for staying alive, such as Vanish, Evasion, and Valeera the Hollow. Leeching Poison is also a key card that you hope you don’t draw too late. The sooner you draw Leeching Poison, the sooner you can start to gain continuous healing with your Kingsbane.
Unfortunately, this deck has quite a few weaknesses. For example, it’s very difficult to win against Cube warlocks because they will usually put on too much pressure for you to handle without Saps. However, the deck does have a good chance to win against other control decks, midrange decks, and Priest.
Deck code: AAEBAYO6AgayAu0F+AepzQKA0wK77wIMtAHEAcsD9gSbBagIhgmvEMrDAuXRAtvjAt/jAgA=
Rogue has been one of the most interesting classes to play using the new cards in Kobolds and Catacombs, and these were the decks that I found to be the most fun. I wouldn’t suggest trying t rank up with these decks, but if you just want to have a blast, I suggest giving them a try! It’s a great feeling to win with a huge Kingsbane or to summon a ton of spiders with Fal’Dorei Striders.