As you know, I’ve stopped blogging on this website on a regular schedule so I will re-brand this website by changing the title.
I’ll be changing the name from coldstargamer.com to alexlegard.ca.
Soon I will be attending school to learn web development so I feel it’s extremely important for me to have a personal website so I can showcase my skills. By the time I’m finished with the program, hopefully I won’t have to rely on WordPress to host this website.
Just because I’m not blogging on this website, that doesn’t mean I’m not always writing great articles. I’m currently writing for Video Chums and you can always follow me on Twitter if you want to see what I’m up to.
Defy Gravity is a gravity-based platformer released in 2016 by Fish Factory Games. It breathes life into the platforming genre by introducing gravity-manipulating mechanics. The game, thankfully, does everything that it needs to and does it well. While the game isn’t a breakthrough by any means, it controls perfectly, has a moody atmosphere, and uses interesting gameplay mechanics. Defy Gravity is also incredible value as it’s less than $1 on Steam as of this time of writing.
“Despite Yourself” picks up from last month’s “Into the Forest I Go”, during which the Discovery accidentally jumps to an unknown location during a Spore Drive accident. The ship is now in the Mirror Universe, the same Mirror Universe from the Original Series’ “Mirror, Mirror” and was later picked up for use in a story arc during DS9. However, it’s not immediately obvious to the Discovery crew where they are, and they must do some investigative work before they find out they’re in a different universe with alternate versions of themselves.
This episode is the first Mirror Universe episode that I’ve seen, so unfortunately I can’t make comparisons to previous Trek episodes like Mirror Mirror. Fortunately, “Despite Yourself” is an excellent standalone episode that does a good job of establishing the Mirror Universe and laying the groundwork for the next few episodes. The episode has strong character development, a few comedic moments, and a few shocking moments including two character deaths.
The Gap into Conflict: The Real Story, written in 1991,is the first book in The Gap series, written by Stephen R. Donaldson in. In the first chapter of the book, a space pirate, Angus Thermopyle, walks into a bar on Com-Mine Station with a beautiful woman, Morn Hyland. The patrons wonder why Morn is with Angus, a man of such poor reputation. They believe she is being coerced, which isn’t entirely wrong, but it’s far from the real story. While in the bar, Morn and Angus also capture the attention of another space pirate, Nick Succorso, who hopes to rescue her.
The Kobolds and Catacombs expansion has arrived earlier this month, and with it, Hearthstone players have been playing new, interesting decks for every class. I’ve been having a lot of fun trying the new Rogue cards because they allow for interesting synergies. For example, Kingsbane and Cavern Shinyfinder can enable a weapon-centric deck while [Fal’Dorei Strider] rewards you for drawing through your deck by summoning 4/4 Spider tokens. In this article, I’ll showcase two interesting decks I’ve been having fun with. Both of these decks are Wild Hearthstone decks as I do predominantly play Wild.
Jade Druid is a deck that is built around the Jade Golem mechanic, which lets you play a larger and larger Jade Golem for each one you summon. Jade Druid is a strong contender on ladder, thanks in no small part to the new cards in Knights of the Frozen Throne, Spreading Plague and Ultimate Infestation. Last Saturday, I wrote part 1, which offered an introduction to the deck and dove into the deckbuilding aspect of playing Jade Druid. This week, I’ll go more in-depth about how to play the deck, including various tips and advice against every opponent class.
I’ve reached legend the last two months with Jade Druid. While my results with the deck haven’t been super impressive (I finished the October season at rank 68 Legend), I still hope I can speak about the deck with authority.
Jade Druid is a deck that tries to continuously summon Jade Golems until they become so large that it becomes impossible for the opponent to deal with them. The Druid has access to ramp cards that let you play your cards earlier than they would otherwise be able to. In addition, the Druid has access to heavy card draw with two Nourish and two Ultimate Infestation. The combination of Jade cards with heavy card draw is so powerful because the extra card draw will draw the Druid into even more Jade cards, which, of course, become more powerful the more of them the Druid has.
In this article, I will explain Jade Druid’s playstyle, core cards of the deck, tech cards, and offer a few example deck lists. In part two of this series, I will go more in-depth about how to play this unique deck.
When I started up “The Flame in the Flood”, there was a short cutscene where your trusty dog, Aesop, drags a backpack in his mouth and encounters your character: A girl sitting idly by a campfire. No words are exchanged, but the girl pets the dog and accepts the pack. Then you stand up, and you guide the girl to the nearest dock, passing by a sign that says, “DO NOT IDLE”.
“Do Not Idle” are three words that encompass the entire game. You start at Pinewood, a forest somewhere on the bank of an unnamed river. You and the dog go silently through the forest, picking up useful items as you go., before reaching your raft. Then, you’re put in charge of controlling the raft, dodging obstacles and making your way to the next destination, marked by a yellow circle at the top of the screen.
This isn’t the most original meme, as I’m well aware.
Exodia mage is a deck that aims to win after playing Archmage Antonidas and four Sorcerer's Apprentice in one turn, then killing the opponent with a barrage of 0-cost Fireballs. In the Wild format, the Mage has access to Emperor Thaurissan, a card that allows you to reduce the cost of all the cards in your hand by 1. When you have Archmage Antonidas, [Sorcerer’s Apprentice], and Molten Reflection in your hand, the cost reductions from Emperor Thaurissan will be enough to play them all in one turn, and finish the game! Exodia mage is strong against decks that don’t have a lot of minion pressure, like the ever-popular Reno Priest. In this article, I will explain how to create and successfully play an Exodia Mage deck, and explain when not to play Exodia Mage.
Disclaimer: Because I don’t have a 50-game sample size, the contents of this article are my own opinion. I do have a working knowledge of Exodia Mage after playing it in Legend near the beginning of the Frozen Throne expansion.
In “Lethe”, Sarek is nearly killed when his acquaintance V’Latak destroys his shuttle while he is on the way to Klingon peace negotiations. Michael Burnham, who shares part of Sarek’s Katra, suddenly collapses while having lunch. She is pulled into the mind of Sarek, who is fixated on Burnham’s failure to make it into the Vulcan Expeditionary group. Sarek doesn’t welcome Burnham into his mind, so he pushes her out. As Sarek is near death, Burnham pleads with Captain Lorca to arrange a rescue mission. Meanwhile, Admiral Cornwall’s shuttle makes a surprise appearance. Cornwall wants to know if Captain Lorca is mentally fit for his responsibilities as captain of Discovery. She wants to know why he has been ignoring orders, allowing Burnham (a mutineer) to be an important part of Discovery’s mission, and why he has allowed Stamets to undergo eugenic manipulation.